Built with SDL, SDL_Mixer, SDL_Image, and Visual C++ 2010 Express

To run it from visual studio you will need to move the gfx folder from the root of the zip file into the retro folder in source.  Or change the working path :V

Yeah, most of this didn't start coming together until there was less than 12 hours left in the Ludum Dare, and it shows.  The code is a jumbled mess.  I didn't get to half the stuff I wanted to.  And worst of all, I have no idea how get rid or rename the retro folder where the main code and assets are in the source.  Oh well, some fun to do between now and the next ludum dare.